WarEra Economy Toolkit
Economy Skill Simulator
Plan PP flow, material output, and profit before taking your economy into War Planner.
1. Import User
Search a WarEra username or paste a user ID to pull level, skills, owned companies, worker stats, company wages, and your own after-tax wage.
Shared WarEra API key
OptionalUse one API key across Eco Simulator and War Planner. Save it on either tool and the other loads it automatically in this browser.
Eco Simulator works without a key. Add one for private worker and wage imports; public company, bonus, and price data still works. Create or copy your key in WarEra under Profile → Settings.
Stored only for this site in your browser and sent only to WarEra as X-API-Key. It is never included in shared profiles or links.
2. Skill Allocation
Skill level cost is progressive: level 1 costs 1 point, level 2 costs 2 more, level N costs N more. Total cost for level N is 1+2+...+N.
Per-level gains: Energy +10, Entrepreneurship +5, Production +3, Companies +1, Management +2. Max level per skill: 10.
3. Operation Settings
Set general usage % here. Entrepreneurship action planning is configured in the Entrepreneurship Plan section.
4. Company Settings
Production Bonuses
Set production bonuses for each material. Fetch can include active regional deposits or use only country/ruling party bonuses.
Company Setup
Each company has its own specialization, AE level, workers, worker energy/production, worker wage, and worker fidelity.
5. Entrepreneurship Plan
Plan self-work actions per 10h cycle by assigning each action slot to a company. Each action costs 10 Entrepreneurship. Optimizer can optimize this plan for you.
Loading entrepreneurship plan...
6. Price Inputs
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7. Optimization
Choose what optimizer should change: skill allocation, entrepreneurship plan, etc, or all of them.
8. Results
Scenario A is active and auto-saved on every change.