WarEra Economy Toolkit

Economy Skill Simulator

Plan PP flow, material output, and profit before taking your economy into War Planner.

Created by GroxEmpire

1. Import User

Search a WarEra username or paste a user ID to pull level, skills, owned companies, worker stats, company wages, and your own after-tax wage.

Shared WarEra API key

Optional

Use one API key across Eco Simulator and War Planner. Save it on either tool and the other loads it automatically in this browser.

Eco Simulator works without a key. Add one for private worker and wage imports; public company, bonus, and price data still works. Create or copy your key in WarEra under Profile → Settings.

Stored only for this site in your browser and sent only to WarEra as X-API-Key. It is never included in shared profiles or links.

What to Import

Choose which parts of the current simulator setup should be replaced.

2. Skill Allocation

Skill level cost is progressive: level 1 costs 1 point, level 2 costs 2 more, level N costs N more. Total cost for level N is 1+2+...+N.

Per-level gains: Energy +10, Entrepreneurship +5, Production +3, Companies +1, Management +2. Max level per skill: 10.

3. Operation Settings

Set general usage % here. Entrepreneurship action planning is configured in the Entrepreneurship Plan section.

4. Company Settings

Production Bonuses

Set production bonuses for each material. Fetch can include active regional deposits or use only country/ruling party bonuses.

Company Setup

Each company has its own specialization, AE level, workers, worker energy/production, worker wage, and worker fidelity.

5. Entrepreneurship Plan

Plan self-work actions per 10h cycle by assigning each action slot to a company. Each action costs 10 Entrepreneurship. Optimizer can optimize this plan for you.

Loading entrepreneurship plan...

6. Price Inputs

Loading price inputs...

7. Optimization

Choose what optimizer should change: skill allocation, entrepreneurship plan, etc, or all of them.

8. Results

Scenario A is active and auto-saved on every change.